□Ĭlick here to read over 4,000 more MTG Cards of the Day! Daily Since 2001. We’d be happy to link back to your blog / YouTube Channel / etc. If you want to share your ideas on cards with other fans, feel free to drop us an email. We would love more volunteers to help us with our Magic the Gathering Card of the Day reviews. Multiplayer: 4 (it hits everyone in that turn, not just one person)Ĭommander: 4.25 (best way to thwart a Commander? make it useless without removing it) Mystic Reflection - Magic card for sale from Kaldheim set at. Limited: 4 (soft removal or buffing an army…seems good) It’s a potent spell with a lot of angles to attack from, and while it’s not a perfect answer (as it’ll make opponents hold off on future plays if you use it against them), I can see games where this is the prelude to a swift, ignominious end. (You and they can't be the targets of spells or abilities your opponents control.) 8.2 /10. If you don't control one, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. There’s a fair amount of flexibility in how you can use this as either a defensive tool or as an offensive tool, and while foretell isn’t a discount, one blue mana is less threatening than having two mana open as a blue player might be. (Put a +1/+1 counter on an Army you control. Mystic Reflection offers several interesting avenues: you can use it to make what would be a small army of yours swole as heck, or you can use it to “counter” an opponent’s attempts to go off by making their army into, say, a horde of 0/1 Goats.
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